
The promise of an open-standard SVG Tiny Engine based on the W3C's 1.2 specification has caught the attention of the world's largest and most influential mobile operators and handset manufacturers. Global organizations such as the 3GPP and Vodafone are leading the initiative to standardize the use of SVGT for all mobile graphics.
The BitFlash SVG Tiny 1.2 Engine - the most technologically advanced, feature-rich implementation available on the market today - gives you the power to create and deploy exciting new wireless services, whether you're a device or platform vendor, a mobile operator, or a multi-media content creator.
- Fast, efficient rendering
With its patented OpenVG-based graphics engine, the BitFlash SVG Tiny Engine renders at blazing speed - instantly displaying static images, and running smooth animations in complex files.
- Powerful interactivity
SVG Tiny isn't limited to rendering static or animated vector content. In fact, it's perfectly suited for building rich mobile applications. With its powerful microDOM (uDOM) support, SVG Tiny is the ideal technology for creating compelling interactive applications. BitFlash provides direct access to the uDOM through a C API, ECMAScript, or Java APIs (JSR226).
- Rich graphic support
Offer your wireless customers uncompromised precision of graphic quality. The power and value of SVG lies in part in its ability to render high-quality graphics at any resolution. BitFlash has always understood this, and has made providing superior graphics its utmost priority. - Full compliance with standards
The BitFlash SVG Tiny Engine is fully compliant with the W3C's SVG Tiny 1.1 and 1.2 specifications. SVG 1.1 and 1.2 have been 3GPP requirements for next-generation Multimedia Messaging Service devices since Rel 5. These specifications are also listed in most mobile operators' terminal specifications.
- Native viewing capability not required
Using the open-standard SVGT format ensures a single viewer application can display any converted email attachment. Converted documents are viewable using any standard SVG viewer, although Quickoffice's market-leading BitFlash™ SVGT Viewers (already licensed by many leading OEM and OS providers worldwide) allow access to additional functionality such as 'text-only' view.
SVG Tiny is an open, standards based rendering engine which provide high quality rending of images and graphics on a mobile phone, making it easy to implement and support.
As an open standard via W3C specifications, SVG is more economical than other rendering and animation technologies such as Flash.
The BitFlash SVG Tiny Engine is rapidly becoming a core service on mobile handsets all over the world. The technology empowers a wide range of services including games, GUI's, Location Based Service applications, and client-server applications.
Key Benefits for Mobile Users
- Fast efficient rendering of images and graphics
- Rich multimedia support
- Powerful interactivity
To succeed in today's mobile world, SVG must integrate seamlessly with existing wireless technologies and standards. BitFlash is committed to providing support for all intersecting technologies and standards, offering our customers a complete SVG solution.
Nokia, through the Java Community Process (JCP), led the JSR 226 specification that allows Mobile Java developers to render and manipulate SVG Tiny content within their wireless Java application. BitFlash offers a JSR 226API and will create and offer JSR287 and JSR290 when the specifications are complete. JSR 226 has since become a requirement by the Mobile Services Architecture for CLDC (JSR 248). This API is pre-integrated with BitFlash SVG Tine Engine and industry-standard Mobile Java Virtual Machines. User applications in Java can use this API to utilize the power of Bitflash SVGT.
BitFlash is a proud member of the Khronos Group and supports the OpenVG specification. The Open Vector Graphics specification will provide unparalleled rendering performance on constrained platforms through hardware acceleration. With the BitFlash OpenVG API, you have the key to unlock this potential.
The BitFlash SVGT Engine is tried, tested, and fully implemented in a number of environments throughout the world.
In 2003, BitFlash partnered with Sharp to produce the world's first commercially available SVG Tiny 1.1-enabled handset. SVGT-enabled handsets were released on the Vodafone K.K. network in Japan in December of 2003.
BitFlash has since licensed its SVG Tiny technology to mobile and consumer electronics suppliers all over the world, including marquee companies such as Nokia, Sharp, Qualcomm, Texas Instruments, NEC, NTT DoCoMo, KDDI au, UIQ Technology, and Samsung.
BitFlash continues to innovate and provide SVG Tiny 1.1 and 1.2 solutions for the entire embedded device market.
The BitFlash SVGT Engine is the most technologically advanced SVGT Engine on the market today. It is the best SVG rendering technology developed for mobile phone manufacturers and requested by mobile operators throughout the world.
BitFlash SVGT is a W3C XML standard which adds value to existing mobile technologies such as XHTML and SMIL. BitFlash SVGT is easily integrated into mobile technology platforms such as:
- BREW
- Symbian
- Microsoft Windows Mobile
- UIQ
BitFlash SVGT is 3GPP-compliant for MMS transport and messaging applications, and OMA-compliant for full Mobile Multimedia Environment support.
BitFlash SVGT allows for the creation of compelling Java applications - through the Nokia and the Java Community Process Program, BitFlash offers a pre-integrated JSR 226 API to allow for easy integration and allow advanced content rendering and manipulation.
The BitFlash SVGT Engine is designed for fast and efficient rendering with powerful interactivity that supports rich graphics. The Engine resides on the mobile device along with the client (any SVGT client) that would act as a user interface. The Engine provides functionality that would allow the client to communicate with it and submit commands to render high-definition SVGT content onto the screen.
BitFlash SVGT Engine Specifications
- ROM: 200Kb
- RAM: 50Kb to initialize
- SVG Tiny 1.1 and 1.2 compliant
- Patented OS-independent graphics rendering technology delivers unparalleled performance and crisp visual quality, while limiting memory requirements
- Low ROM requirements for both static and interactive content
- Robust and extensible parser and DOM provide solid building blocks for the SVG Mobile roadmap
- Mature and powerful µDOM (microDOM)
- ECMAScript support
- OpenVG-ready (working with leading GPU providers)
- JSR 226-ready (integrated with the BitFlash JSR 226 API)
- Small footprint: 200 Kb
- Pure, warning-free ANSI-C code
The BitFlash SVGT Engine is fully compliant with the W3C's SVG Tiny 1.1 and 1.2 specifications. SVG 1.1 and 1.2 have been 3GPP requirements for next-generation Multimedia Messaging Service (MMS) devices since Rel 5. These specifications are also listed in most mobile operators' terminal specifications.
Bitflash's SVGT Engine, together with Bitflash's SVGT Client can be installed on customer's devices to enable them to take advantage of its powerful rendering capabilities.
- Fully compliant with the W3C's SVG Tiny 1.1 specification, and ready for SVG Tiny 1.2 to reach recommendation candidate status
- Fully portable to any Mobile Operating System
- Fast load times, 4X faster than its competitors
- Fast Zoom and Pan operations
- Fast and smooth animation rendering
- Small footprint and runtime memory requirements
- Multi-media: audio and video support
- Open standard based on W3C specification
- Mature and powerful µDOM
- AJAX support
- Versatile user interactivity
- ECMAScript bindings
- Opacity and gradient support
- 8-way focus and navigation
- OpenVG 1.0.1 compliant
Whether you are an OEM, Mobile Operator, Service Provider, Enterprise or VAR, find out how Quickoffice can provide a custom solution and licensing arrangement that specifically fits your company needs.
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